OK. First off, the positives. This was fun to play. Maybe it's because I'm a programmer myself, but I really enjoyed it. However, there is a massive amount of room for improvement - this definitely feels like a beta, rather than a finished product
Please don't take these comments as a rant of hatred, I'm just trying to offer some positive criticism and suggestions.
Regen and Osmose are virtually pointless. Really. They're just too slow to make a blind bit of difference. Better off boosting magic and healing.
Max damage is too low, it's just annoying when enemies are healing 2x the damage you gave each turn - or 1x, then hitting you five times.
There should be some kind of indication out of battle whether there's any point increasing the Angels. Once they get to 10 skill level, they seem to need no more skill points.
What's the point of Bash, Bang, and Boom, when the max damage you can do depends on the sword you have? If the max for the sword is 5000, then BOOM should do 7500 - not 5000.
The second enemy (with the pointy sword) can hit you 8 times, AND THEN HEAL HIMSELF, each go. Not only is it extremely annoying to watch (why not do the same damage in 2 or 3 hits?), it also makes boosting your stats pretty pointless.
In-battle, Strike, Bomb, Destroy and Bomb all do the same damage (assuming you take my approach and boost up Enchanted Angel, and then just Magic-Up in battle). Why bother having more than one Magic attack? I just completed the game simply using Enchanted Angel + (10), HP+ (4000), and then Magic-Up and Strike in battle. This kind of game should reward you for maxing out your stats, but it's actually a lot easier if you complete the game on as low a battle setting as possible.
The first time I tried it, I maxed out every stat, and basically it was impossible to beat the last two levels. On the second time through, I just leapt throught the levels as quickly as possible, and it was a LOT easier - with a 2000 max hit power, I killed most enemies in 5 or 6 hits (apart from the final boss, which took 20-30 hits)
I understand why this isn't perfect - it's hard to play the game as 'a viewer' rather than the creator, but I really think this needs a LOT more work (basically, variable-tweaking), and maybe some more varied enemies. It's definitely playable, and enjoyable, now, but it could be a really classic game with a bit more work.