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26 Game Reviews w/ Response

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Since I didn't hack the game, I must be 1337

Great game, this kept me entertained for two or three hours. Quick bug while it's still in my mind: the first time you get through the DarkFaire tournament, the second time you fight the elf - if you don't kill him in one shot, 'SIRATH UNDEFINED' comes up, and nothing happens (no options, you just stand there looking at each other). Not a problem, just reloaded the save file, went through it a couple of times with the new weapon (Fengus in one shot is satisfaction embodied, btw) to boost my level up to 13, and Cold Blooded him.

Found two of the secret weapons, not sure about the second one involving the ring, since I'd already given it away by the time I read that review response. I'll probably play it through again to find out, at some stage.

Anyway, scores:
GFX: Not played WoW, but a big fan of Warcraft. Good job on ripping the characters from the game and incorporating them into Flash. Animations looked great.
Game style: very well presented and coded, I can appreciate the amount of work that's gone into this.
Sound: SFX were nice, wasn't so keen on the music. Probably the weakest part of the game.
Violence: Could have used blood, I suppose, but the fact that you chose not to didn't detract from the game.
Interactivity: Duh
Humour: lol@merlocs and their voices

Overall: One of the best games I've seen on NG for a looooong time. Also kudos for getting linked from the WoW Front Page, and for getting sponsored by NG. I look forward to seeing your next piece of work - if it's anything like this, it'll be a real treat.

un-mediocre responds:

That bug was supposed to be fixed, give it a while to upload. Thanks for the comments! :D

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Congrats on the Daily Feature/Front Page, well deserved. Great game, really challenging both physically (as in co-ordination) and mentally. Some sweet coding (no surprise there), and some really nice simple graphics, effects and transitions.

Came across one glitch though, not sure what caused it. Level 18, made it to the end - but for some reason (I wasn't touching anything), I lost a life and had to restart.

Wonder if this would be easier to play with the graphics tablet.....

Anyway, excellent job, nice to see one of NG's best scripters get some thing on the portal, and awards as a result.

fwe responds:

Thanks for the review, we definately appreciate it. Coming from an actionscripter of your level, i appreciate your comments.

And I loved Runaway Kart too, good to see you're getting recognition. You deserve it.

I.... HATE..... pandas

Time to catch up, I really need to be getting on with my own games =)

Graphics were very sweet, coding was top-notch, game was great. My favourite DD submission for sure. It's obvious that a lot of effort went into this, and it's just really nicely presented and polished. I'm disappointed that it didn't make the dailies, I think it deserved to.

Now I'm not sure about the whole mongoose thing, and it's a bit annoying when my 'friends' keep shooting me, lol. 72156 current best, I'll be back to play this again

Good job, and thanks

Bob (Denvish)

authorblues responds:

thanks for the compliments. i thought DF's art was perfect for this game, and the coding was a great learning experience for me. i hoped to make the dailies, or even frontpage, but no such luck.

as for your friends: i was trying to capture the TRUE essence of negONE...

glad you liked it.
authorblues (and DFB by proxy)...

C - Good :S

Man, this is hard. I can avoid the debris, but I keep getting hit by those things that flash on the horizon - not sure how to avoid them, also, I can't make out what's going on with my head - am I completely bald?

I love the bouncing when I get hit

I know you probably threw it together in limited time, but if you changed the premise (ie, non-D-Day) and added some power-ups and different enemies, you've got a pretty good basis for a game there.

Thanks for taking the time to make this =)

Paranoia responds:

Wow, thanks man!

And yeah, the bulk of the scripting and menus were done since 22:00 on Sunday 4th. I missed a lot of stuff I wanted to add, and a lot the coding is painfully inefficient.

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Definitely one of the best Inglor Day submissions, I wouldn't have a clue where to start with making something like this. I have sympathy with you for the idiots who didn't read the author's notes/download FP8 - it's just a fact that a lot of Portal viewers are morons.

You should spend some time polishing this up and submit it at a later date when everyone has upgraded to FP8, it has a great deal of potential, but the fact that you were rushing to finish it shows, unfortuntaely. Nevertheless, cool game, great concept, and well-coded.

Teee-Haych responds:

Thankyou so much Denvish, I've been feeling pretty bad about myself after seeing the final score on this, as I had indeed thought it had potential, and busted my ass trying to make something of it, really it means a lot to know I'm not the only one that thought so, thanks :) <3

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I personally think this deserves a lot higher than 3.28, but I've learnt from experience that novel approaches scare the masses. I love this game, the whole feel of it is totally unique. The graphics are just hilarious (montypythonesque), the scenario is bizarre, and it's crystal clear that a shitload of effort went into this game.

Oh yeah, and I review-banned samoriasshole, because he was abusing the author, and because he's a dick.

Excellent game.

Nice job

I haven't spent too long playing either this or the KB version, but I think this is a cool game that you can be proud of. The graphics could possibly use a little work, but I understand how tricky it is to create good sprites with API. Well done.

Fifened, of course =)

Rustygames responds:

Cheers denvish. I know you more then anybody can apreciate this kind of work so thanks

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Your issue with the scoreboard is caused by Flash's sandbox security, I had the same problem with the scoreboard on the original Overrun. If you want information about the fix, email me. My email is in my sig text on the NG forums, use my profile to find my posts...

Good enough game, could still use some graphic improvement (backgrounds in particular), but quite enjoyable for a few minutes. Keep up the good work

Aldarnc responds:

Thanx alot mate! I will e-mail you, i know about the graphics, the upgrade from 0.9 to 1.0 should cover those :).

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Great game. I saw it come through the Portal yesterday but was too busy on my own project to play it properly. I just sat and played for 2-3 hours, finishing on day 600 (the last 250 days were spent flicking between day and night, creating and submitting Flash to get my Flash points up).

Suggestions? Blam/Protect and Reviews were both way too easy - took me quite a while to find out how to buy Flash, maybe you should include that in the helpfile - emails are a fucking nightmare (but I see you're working on that) - could do with more music options, or at least a longer loop.

Nice coding, and pretty polished graphics. Enjoyable to play for a few hours, although I can't imagine coming back to play it again. Overall, excellent job, and respect due for producing an extremely high-scoring non-sex Sim. Congratulations on Daily Feature & Front Page and, I should imagine, weekly first.

See you on the boards soon!

Afro-Ninja responds:

Thanks for the thought-out review : )
Yeah I know the music gets annoying, but with the filesize so high already I didn't want to add any more :/

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I personally think this deserves saving. But it seems it isn't going to be, so here's some feedback:
1) Compress your music. The filesize was way too big. Go to FILE>PUBLISH SETTINGS>FLASH tab, and drop it to 16 or 32 kbps
2) Spend a little more time on graphics - for instance, gradient backgrounds, add some lighting to the ball using radial gradient, etc
3) Find a more showy font, take time to line the text up nicely, and run everything through a spellchecker

Not at all bad as far as platformers go. Keep it up, make it more shiny, and it'll get on NG in the end.

androidclock responds:

Thanks, I'll bear this in mind for no.2!

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