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Age/Gender: 39, Male
Location: UK
Job: Flashsmith
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363 Reviews | 123 w/ Responses
For a 71 kb game built in less than a day, that wasn't bad =)
Score didn't seem to go up from 10, and could've done with more than one life, but quite fun for a few minutes.
thanks ;D
Author's Response:
Yay! A review from denvish! Thanks. BTW, that wasn't score. It was a dynamic textbox I forgot to remove after experimenting. I was in a big rush :P
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"This song sounds kinda familiar..."
Crap choice of music, though. I dunno what hick wrote this shitty song, but they should take themselves back to whatever shack they crawled out of.
Cool MV, surprised at the quality of the graphics/animation, just a shame that schoolwork got in the way of a more complete video.
Thanks =)
Author's Response:
I thought Denvish was that funky new Europop band !? someone must have switched the mp3 file names around with this hillbilly music that wasnt even on my harddrive:0
Anyway thanks for the props on animation, just doing my little part for the day , cos you deserve it :D
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I remember someone reviewing the song saying they were going to make a MV for it, but it wasn't you. That was totally unexpected and very funny - particularly the pissing on grave bit. Good job =D How cool was that???
Author's Response:
LOL. To have the author of the song himself give me such positive feedback is the max. Now i have confirmation that i really did do a good job with the music video!
Thanks Denvish! Today i feel on top of the world!
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Interesting twist on 'Defend Your...'. Fun little game, I like the NG-stylee graphics and it's just SO MUCH FUN to zap them fuckers with my banstick.
JUST LIKE REAL LIFE
The 'GAME OVER' text was funneh.
Don't really understand why it lags so badly (even on LoQ), but I eventually died at 817 because all of them suddenly leapt from the middle to batter the ring, and my stick wouldn't move without jerking about 30 degrees.
Still, cool game =)
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Man, this is hard. I can avoid the debris, but I keep getting hit by those things that flash on the horizon - not sure how to avoid them, also, I can't make out what's going on with my head - am I completely bald?
I love the bouncing when I get hit
I know you probably threw it together in limited time, but if you changed the premise (ie, non-D-Day) and added some power-ups and different enemies, you've got a pretty good basis for a game there.
Thanks for taking the time to make this =)
Author's Response:
Wow, thanks man!
And yeah, the bulk of the scripting and menus were done since 22:00 on Sunday 4th. I missed a lot of stuff I wanted to add, and a lot the coding is painfully inefficient.
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Heh, well I have to say I didn't expect to see something like this. I haven't managed to get over 10 yet because I chopped all my fingers off in a fit of pique and am having to use my nose (which is tricky), but I'll keep trying.
So yeah, thanks for taking the time to put something together, it helps make this ridiculous day even more surreal =)
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OK. First off, the positives. This was fun to play. Maybe it's because I'm a programmer myself, but I really enjoyed it. However, there is a massive amount of room for improvement - this definitely feels like a beta, rather than a finished product
Please don't take these comments as a rant of hatred, I'm just trying to offer some positive criticism and suggestions.
Regen and Osmose are virtually pointless. Really. They're just too slow to make a blind bit of difference. Better off boosting magic and healing.
Max damage is too low, it's just annoying when enemies are healing 2x the damage you gave each turn - or 1x, then hitting you five times.
There should be some kind of indication out of battle whether there's any point increasing the Angels. Once they get to 10 skill level, they seem to need no more skill points.
What's the point of Bash, Bang, and Boom, when the max damage you can do depends on the sword you have? If the max for the sword is 5000, then BOOM should do 7500 - not 5000.
The second enemy (with the pointy sword) can hit you 8 times, AND THEN HEAL HIMSELF, each go. Not only is it extremely annoying to watch (why not do the same damage in 2 or 3 hits?), it also makes boosting your stats pretty pointless.
In-battle, Strike, Bomb, Destroy and Bomb all do the same damage (assuming you take my approach and boost up Enchanted Angel, and then just Magic-Up in battle). Why bother having more than one Magic attack? I just completed the game simply using Enchanted Angel + (10), HP+ (4000), and then Magic-Up and Strike in battle. This kind of game should reward you for maxing out your stats, but it's actually a lot easier if you complete the game on as low a battle setting as possible.
The first time I tried it, I maxed out every stat, and basically it was impossible to beat the last two levels. On the second time through, I just leapt throught the levels as quickly as possible, and it was a LOT easier - with a 2000 max hit power, I killed most enemies in 5 or 6 hits (apart from the final boss, which took 20-30 hits)
I understand why this isn't perfect - it's hard to play the game as 'a viewer' rather than the creator, but I really think this needs a LOT more work (basically, variable-tweaking), and maybe some more varied enemies. It's definitely playable, and enjoyable, now, but it could be a really classic game with a bit more work.
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Absolutely awesome collection. Your talent is just mind-blowing.
HAPPY DAILY DAY
<3 Definitive
Author's Response:
thank ya denvish happy dd to you too :) much <3 back
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Marvellous.
Fifened of course.
Apples.
Happy Daily Day!!!
Author's Response:
wonderful sir <3
Have a wonderful day sir <3
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Definitely one of the best Inglor Day submissions, I wouldn't have a clue where to start with making something like this. I have sympathy with you for the idiots who didn't read the author's notes/download FP8 - it's just a fact that a lot of Portal viewers are morons.
You should spend some time polishing this up and submit it at a later date when everyone has upgraded to FP8, it has a great deal of potential, but the fact that you were rushing to finish it shows, unfortuntaely. Nevertheless, cool game, great concept, and well-coded.
Author's Response:
Thankyou so much Denvish, I've been feeling pretty bad about myself after seeing the final score on this, as I had indeed thought it had potential, and busted my ass trying to make something of it, really it means a lot to know I'm not the only one that thought so, thanks :) <3
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